Kosi Ozo-Udeze

Product designer · open to relocation across the US

Say hi

Experience

  1. An Igbo village in your pocket

    Oct 2026 — now
    Product designer, solo · personal build
    • A phone game that teaches the Igbo language in an immersive way, for beginners through to advanced speakers. Took it from idea refinement to a live test version in three days.
    • User-tested the first live version and rebuilt the level system around where beginners got stuck, so everyone can take part from day one.
    • Designed for trust and safety: every Igbo line is written by a native tutor, never by AI, and real-player features are adults-only, enforced in the database.
    • Working with a native tutor on the curriculum and an illustrator on the art. Next is a five-player test of who comes back and what they learn. Directed the build with Claude Code.
  2. Lunchbox

    Jul 2026 — now
    Product designer, solo · personal build
    • A private food diary where friends log meals and rate the day by feel, built to reward consistency, not perfection. Live, with 50+ early users and 12 logging regularly.
    • Ran user research and validation: a 12-day pilot of the habit, and conversations with a fitness trainer and with users of each mode. Every feature traces back to a real user need.
    • Designed how its AI behaves: Lunch Bot judges a week only by the user's own definition of a good day, never suggests how much to eat, and needs consent.
    • Backed design decisions with usage data, not hunches: dropped multi-photo logs when 93% of logs had one photo.
    • Wrote the design system, ran a security review before launch, and directed the build with Claude Code.
  3. IKEA

    Sep 2025 — Mar 2026
    Product design intern · B2B Digital Product Team · Madrid
    • Designed the quote request flow for business customers. Tested in Italy, where the feature brought €10,000+ in incremental sales in its first 11 days; now live across multiple European markets.
    • With the data team, reframed the success metric from quote-to-purchase conversion to completion by the customers who need a quote.
    • Researched and redesigned the big order management flow: in usability testing across two variants, 12 of 12 users preferred the redesigned version.
    • Worked with engineers to refine, localize and build designs across languages and accessibility requirements. Ran qualitative research live with business customers and facilitated a futures workshop with senior PMs and data analysts.
  4. Muse Studio

    Apr 2026 — now
    Brand and Experience Manager
    • Developed UTO, a branded monthly fine dining experience, from zero: name, visual identity and social presence, all built before the first event.
    • Built the UTO campaign strategy from scratch. The second event returned 13x on ad spend ($160 of ads, about $2,100 in ticket revenue).
    • Creative-directed a full visual refresh of the Muse Studio brand: logo, typography and identity system.
    • Diagnosed operational gaps and built a client management system from scratch to support the full client journey.

Education

  1. Oct 2024 — Jul 2025

    M.Sc. Customer Experience & Innovation

    EAE Business School, Madrid, Spain
  2. Sep 2018 — Jul 2024

    B.Arch (Fundamentals of Architecture)

    Universidad Europea de Madrid, Spain
  3. Sep 2023 — Jan 2024

    UX Design Bootcamp

    The Bridge, Madrid, Spain